![]() ![]() This affects the story leading the Dude toward either the Good path of joining the Catharsis Police Force or the Insane path of joining the Ecotologists with each path having its own unique ending. In addition to returning gameplay elements and weapons, Segways are introduced as vehicles in the game along with a morality system based on whether the player uses violent or nonviolent actions when completing a level. Another notable change is that Postal III is fairly linear compared to POSTAL 2 with any open world elements left in an unlockable free roam mode. ![]() Unlike its predecessors, Postal III is played in a third-person, over-the-shoulder perspective with a cover system and regenerating health. What follows are two separate but existing story lines (as the Dude tends to reference his actions in different paths) known as the Good Path and the Insane Path. Out of cash and needing fuel, the Postal Dude seeks employment. After nuking the town of Paradise in Apocalypse Weekend, The Postal Dude finds himself in Paradise's sister town Catharsis. ![]()
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